IN PROGRESS! echoing LEAN methodology, many of these blogs are iterative and incomplete in nature :p Some are just paragraphs, for me to revist and keep cooking. With that said, I like to write in real time and draft in real time. Some are a sentence, some various paragraphs, some are just code i wrote, and some back and fourth human machine collaboration with GPT. I’ll be decompressing them slowly and fine tune them to my own vision ;)

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Computers are man-made. They are artefacts. Physicists and engineers compute over domains of physics and engineering designs, and their computations range mostly over phenomena of physics. Manufacturing, logistics and transport firms as well as goods importers/exporters, wholesalers and retail firms use computers significantly - primarily within the bounds of operational research. Game Engineers emphasizes physics simulation but with a flare of “fun” - abstract all these domains and software systems, and all we’re left with is theoretical models of what defines these domains into its computing nature.

Ghost in a Machine

BEHOLD! An Artificial Intelligent Rock

The Nature of Problems

The Theory of Computation

Discrete or Continuous Universe

TRUTH MACHINE

Automata Machines

Computationalism: Digital Physics, Discrete Universes, and AI Engineering

Computation Irreducibility, Ruliad Spaces, and Platonism

Abstraction

Ghost in a Machine

Meta-Complexity

1+1=2